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	<title>Comments for PIBlog</title>
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	<link>http://blog.paulbonser.com</link>
	<description>Paul Bonser's blog about programming, technology, and other stuff</description>
	<pubDate>Tue, 07 Oct 2008 19:31:12 +0000</pubDate>
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		<title>Comment on Storing Hierarchical Data in CouchDB by CouchDB resources &#124; Tech Mix</title>
		<link>http://blog.paulbonser.com/2008/07/04/storing-hierarchical-data-in-couchdb/#comment-2453</link>
		<dc:creator>CouchDB resources &#124; Tech Mix</dc:creator>
		<pubDate>Fri, 03 Oct 2008 10:53:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.paulbonser.com/?p=81#comment-2453</guid>
		<description>&lt;p&gt;[...] General Discussion:CouchDB - Use caseCouchdb Joins by Paul Joseph DavisCouchDB Joins by Christopher LenzStoring hierachical data in CouchDB [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] General Discussion:CouchDB - Use caseCouchdb Joins by Paul Joseph DavisCouchDB Joins by Christopher LenzStoring hierachical data in CouchDB [...]</p>]]></content:encoded>
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		<title>Comment on Python HTML Layout Engine Progress by Lucractius</title>
		<link>http://blog.paulbonser.com/2008/09/13/python-html-layout-engine-progress/#comment-2441</link>
		<dc:creator>Lucractius</dc:creator>
		<pubDate>Thu, 02 Oct 2008 12:04:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.paulbonser.com/?p=119#comment-2441</guid>
		<description>&lt;p&gt;One of the reasons id like to tackle text mode is that theres a myriad of things that the text mode / console web browsers just wholesale ignore.
Ignoring the CSS would be to easy. Id like to see Console color support that at least attempts to aproximate the css's inteded color. 
Id also like to try a novel approach for the render as an experiment. 
Treat the console as an array of text cells, and have the render attempt to approximate the best positions based on some rudimentary layering and basic rules. Something between NCurses &#38; aaLib i suppose.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>One of the reasons id like to tackle text mode is that theres a myriad of things that the text mode / console web browsers just wholesale ignore.
Ignoring the CSS would be to easy. Id like to see Console color support that at least attempts to aproximate the css&#8217;s inteded color. 
Id also like to try a novel approach for the render as an experiment. 
Treat the console as an array of text cells, and have the render attempt to approximate the best positions based on some rudimentary layering and basic rules. Something between NCurses &amp; aaLib i suppose.</p>]]></content:encoded>
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		<title>Comment on Python HTML Layout Engine Progress by pib</title>
		<link>http://blog.paulbonser.com/2008/09/13/python-html-layout-engine-progress/#comment-2435</link>
		<dc:creator>pib</dc:creator>
		<pubDate>Wed, 01 Oct 2008 16:45:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.paulbonser.com/?p=119#comment-2435</guid>
		<description>&lt;p&gt;@Lucractius: I've considered a text-mode rendering engine myself. It shouldn't be too hard, since in text mode you could ignore much of the information from CSS. The way it's set up now, you pass the renderer along to the call to the layout engine, and it queries that for information on font size.&lt;/p&gt;

&lt;p&gt;In text mode, you'd just make the renderer claim that the text was 1px wide for each character, and say that the size of the overall page was whatever the size of your console was. Then the layout code would wrap the lines and such for you.&lt;/p&gt;

&lt;p&gt;I'd be interested to see how things like floating boxes (not yet implemented) would work with this. Also, I think consoles are limited in the number of colors they support, so it'd also be interesting to see if CSS colors could be mapped to console colors or if that would work too horribly.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>@Lucractius: I&#8217;ve considered a text-mode rendering engine myself. It shouldn&#8217;t be too hard, since in text mode you could ignore much of the information from CSS. The way it&#8217;s set up now, you pass the renderer along to the call to the layout engine, and it queries that for information on font size.</p>

<p>In text mode, you&#8217;d just make the renderer claim that the text was 1px wide for each character, and say that the size of the overall page was whatever the size of your console was. Then the layout code would wrap the lines and such for you.</p>

<p>I&#8217;d be interested to see how things like floating boxes (not yet implemented) would work with this. Also, I think consoles are limited in the number of colors they support, so it&#8217;d also be interesting to see if CSS colors could be mapped to console colors or if that would work too horribly.</p>]]></content:encoded>
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		<title>Comment on Python HTML Layout Engine Progress by Lucractius</title>
		<link>http://blog.paulbonser.com/2008/09/13/python-html-layout-engine-progress/#comment-2434</link>
		<dc:creator>Lucractius</dc:creator>
		<pubDate>Wed, 01 Oct 2008 14:57:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.paulbonser.com/?p=119#comment-2434</guid>
		<description>&lt;p&gt;With the long ago demise of Grail. And a recent inclination towards building python tools. (MC, Xtree, ping, trace, etc)
I stumbled across your efforts &#38; i hope to be able to contribute towards them. 
On the topic of modularity... I would idealy like to replicate a text mode rendering engine (like links/lynx etc) and work up in complexity... But your clearly doing well from the graphical approach :)&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>With the long ago demise of Grail. And a recent inclination towards building python tools. (MC, Xtree, ping, trace, etc)
I stumbled across your efforts &amp; i hope to be able to contribute towards them. 
On the topic of modularity&#8230; I would idealy like to replicate a text mode rendering engine (like links/lynx etc) and work up in complexity&#8230; But your clearly doing well from the graphical approach <img src='http://blog.paulbonser.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>]]></content:encoded>
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		<title>Comment on Photo-as-you-are Meme by ..:: hanskalabs.net ::..</title>
		<link>http://blog.paulbonser.com/2008/09/19/photo-as-you-are-meme/#comment-2261</link>
		<dc:creator>..:: hanskalabs.net ::..</dc:creator>
		<pubDate>Sun, 21 Sep 2008 10:38:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.paulbonser.com/?p=128#comment-2261</guid>
		<description>&lt;p&gt;&lt;strong&gt;Here I Am! My first Meme :)...&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Take a picture of yourself right now.
Don't change your clothes, don't fix your hair… just take a picture.
Post that picture with NO editing.
Post these instructions with your picture....&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p><strong>Here I Am! My first Meme :)&#8230;</strong></p>

<p>Take a picture of yourself right now.
Don&#8217;t change your clothes, don&#8217;t fix your hair… just take a picture.
Post that picture with NO editing.
Post these instructions with your picture&#8230;.</p>]]></content:encoded>
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	<item>
		<title>Comment on Python HTML Layout Engine Progress by pib</title>
		<link>http://blog.paulbonser.com/2008/09/13/python-html-layout-engine-progress/#comment-2123</link>
		<dc:creator>pib</dc:creator>
		<pubDate>Sat, 13 Sep 2008 16:30:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.paulbonser.com/?p=119#comment-2123</guid>
		<description>&lt;p&gt;Indeed, why not? Why not just use an existing browser :P&lt;/p&gt;

&lt;p&gt;Now where's the fun in that? Anybody can throw a user interface around an existing rendering engine and say they made a browser.&lt;/p&gt;

&lt;p&gt;I am, however, making it as modular as possible, so it should be easy for anyone to swap in and out components as they see fit.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Indeed, why not? Why not just use an existing browser <img src='http://blog.paulbonser.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>

<p>Now where&#8217;s the fun in that? Anybody can throw a user interface around an existing rendering engine and say they made a browser.</p>

<p>I am, however, making it as modular as possible, so it should be easy for anyone to swap in and out components as they see fit.</p>]]></content:encoded>
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		<title>Comment on Python HTML Layout Engine Progress by Julian</title>
		<link>http://blog.paulbonser.com/2008/09/13/python-html-layout-engine-progress/#comment-2122</link>
		<dc:creator>Julian</dc:creator>
		<pubDate>Sat, 13 Sep 2008 14:01:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.paulbonser.com/?p=119#comment-2122</guid>
		<description>&lt;p&gt;Why don't you use some open source rendering engine? Or you could make it swappable, your engine, other engines, full choice!&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Why don&#8217;t you use some open source rendering engine? Or you could make it swappable, your engine, other engines, full choice!</p>]]></content:encoded>
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		<title>Comment on Python Web Browser on the way by PIBlog &#187; Blog Archive &#187; Python HTML Layout Engine Progress</title>
		<link>http://blog.paulbonser.com/2007/12/30/python-web-browser-on-the-way/#comment-2118</link>
		<dc:creator>PIBlog &#187; Blog Archive &#187; Python HTML Layout Engine Progress</dc:creator>
		<pubDate>Sat, 13 Sep 2008 07:07:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.paulbonser.com/2007/12/30/python-web-browser-on-the-way/#comment-2118</guid>
		<description>&lt;p&gt;[...] made some progress on my Python web browser. It&#8217;s nothing earth-shattering at the moment, but it does take all the text from a web page [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] made some progress on my Python web browser. It&#8217;s nothing earth-shattering at the moment, but it does take all the text from a web page [...]</p>]]></content:encoded>
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		<title>Comment on Dead code in Python-generated bytecode by pib</title>
		<link>http://blog.paulbonser.com/2008/04/22/dead-code-in-python-generated-bytecode/#comment-1569</link>
		<dc:creator>pib</dc:creator>
		<pubDate>Wed, 13 Aug 2008 21:36:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.paulbonser.com/?p=75#comment-1569</guid>
		<description>&lt;p&gt;Yeah, I think that's what I eventually concluded that I should do.&lt;/p&gt;

&lt;p&gt;Thanks for bringing this back up in my mind! Maybe I'll see if I can get it up and running again the next time I have some free time.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Yeah, I think that&#8217;s what I eventually concluded that I should do.</p>

<p>Thanks for bringing this back up in my mind! Maybe I&#8217;ll see if I can get it up and running again the next time I have some free time.</p>]]></content:encoded>
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		<title>Comment on Dead code in Python-generated bytecode by Phillip J. Eby</title>
		<link>http://blog.paulbonser.com/2008/04/22/dead-code-in-python-generated-bytecode/#comment-1568</link>
		<dc:creator>Phillip J. Eby</dc:creator>
		<pubDate>Wed, 13 Aug 2008 18:31:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.paulbonser.com/?p=75#comment-1568</guid>
		<description>&lt;p&gt;Just skip over instructions when code.stack_size is None, until you reach the next label (which will restore the stack information).&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Just skip over instructions when code.stack_size is None, until you reach the next label (which will restore the stack information).</p>]]></content:encoded>
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